Hometown: Austin, TX
Label: iaDYN Records
Management: MelSar Productions
Website: www.joebasquezmusic.com
Sounds Like: Dan Fogelberg, James Taylor, Harry Chapin, The Eagles, The Beatles
Genre: Singer Songwriter
Joe Basquez is an American songwriter, composer and musician from Austin, TX. He is best known for his work at Origin Systems Inc, specifically, his compositions for Ultima Online.
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Joe has also worked as a background actor on the set of several movies filmed in Austin. Look for him in "Sin City" as the bartender. He was also in "The Alamo", "A Scanner Darkly", "The Return" as well as other films.
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Video game credits
1993-2001 - Origin Systems Inc. (See credits below)
* A-10 (PC) - music and sound design
* Abuse (PC) - music
* ATF (PC) - music
* Bioforge Missions (PC) - SFX
* F-15 (PC) - Music
* Fighter Pilot (PC) - music
* Longbow II (PC) - music
* Prowler (3DO) - SFX and music
* Super Wing Commander (3DO) - SFX and music
* Ultima Online (PC) - Sound design and music (in collaboration with Kirk Winterrowd)
* Ultima Online: The Second Age (PC) - SFX
* Ultima Ascension (PC) - Sound design and SFX
* Wing Commander III (3DO) - Stream editing
* Wing Commander Prophecy (PC) - Sound design
* Wing Commander: Secret Ops (PC) - Audio Design
* Wing Commander: The Kilrathi Saga (PC) - Remastering
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Music credits
1990
* Ninth Life - Composer
2002
* American Spirit campaign - Composer
2003
* Extra Notes - 13 Days at the Alamo - CD Release
2004
* J.F. Que? - Composer
* La Pastorela - Composer and Sound Designer
2005
* State vs Reed - Composer
* Blade of the King - Composer and Sound Designer
* Hello Officer!" - Composer
* The Reckoning - Composer
* Petra's Pecado - Composer and Sound Designer
2006
* Rosita's Jalapeno Kitchen - Sound Designer
* Petra's Cuento - Sound Designer
2007
* OMG! Zombies! - Composer
* I Am Not A Werewolf - Composer
2008
* Repentance - Composer
“Austin-based composer, Joe Basquez, went the extra mile after participating as an extra on the production of the upcoming movie "Alamo". He composed 14 tracks of music, released as the CD, aptly named "Extra Notes - 13 Days at the Alamo".”
MelSar Productions - PR Web
“After portraying a Tejano in John Lee Hancock’s production, The Alamo, Joe Basquez composed an album containing additional musical themes that would have been appropriate for the movie. Appropriately titled, The Alamo—Extra Notes, it is darn good stuff.”
J.R. "Jack" Edmonson - Website
“The Blade of the King idea film was shot at just about 00. This included the charge of food, travel costs and some equipment rentals. We had an first score by composer Joe Basquez of Ultima On-line fame and our sword master was Alan Hutton from Disney’s “The Alamo”.”
Alan Hutton - Blog
“The Reckoning is the first venture from HollyHood Productions , a film production company co-founded by Adel L. Morales, Julio Antonio Toro, and Frankie Villanueva.
Edwin Pagan, the vice-chair of the National Association of Latino Independent Producers (NALIP) and president of NALIP New York, served as the Director of Cinematography. The ominous score was composed by NALIP-Austin's own, Joe Basquez.”
HollyHoodProductions - Scriptologist
“Here are my thoughts when I finally got my copy of Alamo extra Joe Basquez's "Extra Notes, 13 Days At The Alamo" CD in the mail and gave it a listen. Nice. Your presence on the set is very evident, judging from the overall "feel" of the disc. For those on the set experienced something very unique and came away from the production with a perspective that cannot be wholly explained.”
Neferetus - Alamo Central
“The original soundtrack for the program was composed by Joe Basquez of Austin, Texas. Basquez who describes his style as a cross-pollination of song-writing, composition and electronica, says "the America Responds soundtrack was born of the gamut of emotions and national pride we all experienced as we watched the horror of the events of September 11, 2001 unfold."”
Jeffery Giesener - PR Web
“For just one scene in the upcoming Prowler game for Origin, composer Joe Basquez wrote six different pieces of music, which he labeled "normal," "interest," "low combat," "high combat," "victory," and "failure." "There can be abrupt changes at any time," says Basquez. "You have to write music to accommodate that." Not only that, but Basquez, like all computer game composers, writes the music based solely on the storyline. The graphics do not come until later.”
Al Kaufman - Austin Chronicle